Storylines: An approach to navigating multisequential news and entertainment in a multiscreen Framework

Abstract: The Storylines project addresses a new form of content navigation, looking at how to substitute the remote control and the Electronic Program Guide. StoryLines uses iPad (tablet) and Google TV (interactive television) to explore and design new controls and navigating systems around four main models of multisequential narratives, a fictional story, an archive of documentaries around the same theme, the news and an TV series. The article is supported by video prototype showing how the system works.

Publication: Murray,J., Goldenberg,S.,  Ramanujam,N., Agarwal, K., et al, Proceedings of the 2011 ACM SIGCHI International Conference on Advances in computer entertainment technology.

The ghost club storyscape: designing for transmedia storytelling

Abstract: This paper explores user experience across multiple screens or devices and providing serendipitous experience. One of the key questions about transmedia storytelling is how to design a participant’s experience across different media and devices so that it is connected and perceived as a whole.We extract four components for building such connections from current work in media studies, production literature and practice. These proposed design components are mythology, canon, character and genre. To test this approach we have designed and developed a group of connected digital media expressions, The Ghost Club storyscape, to experiment with these four ingredients on multiple media.

Publication: Blumenthal,H., Xu,Y., Mokashi,S., Ramanujam,N., et al, Proceedings of the 2011 IEEE International Games Innovations Conference (2011 IGIC)


Abstract: This hybrid white paper deals with a  business oriented , improved approach to Mini-Jini combining with  concept of  Smart environments conceived by Mark Weiser. This paper deals with the existing wireless technology in the form of wireless sensors, passive RFID’s,  Zigbee protocol and modification of these to create a new range of interconnected devices and services. Whitepaper & market survey:  Nachiketas Ramanujam & Jayraj Jog; WiSE: Wireless Smart Environments, 2009; Presented during the proceedings of Innovista 2009, International innovation summit of Tata group; Selected in the preliminary rounds to feature among top 11% in the category.


Abstract: We discuss about Jini technology where a device or a software service connected to a network can announce its presence, and clients that wish to use such aservice can then locate it and call it to perform tasks dynamically without the need for configuring each device or service. This Paper further details a trend in ubiquitous computing that can offer “network plug and play“ for a distributed computing environment. We discuss the methodology where a device or a software service connected to a network can announce its presence, and clients that wish to use such a service can then locate it and call it to perform tasks dynamically without the need for configuring each device or service. Technical Presentation: Nachiketas Ramanujam, Divya Vavili, & Durgalakshmi S, “Mini-Jini: for Life Business and Fun”,2007;  Presented along with my engineering design project based on the same at the proceedings of 9th national ISTE convention; Won the national award for best engineering design. Paper: Nachiketas Ramanujam & Divya Vavili. “Implementation of Jini for Ubiquitous devices”, 2006-07. Presented during proceedings of technical symposiums in SSN Engineering college & Crescent Engineering College ; received 1st and 3rd prizes in the events respectively.

Branch prediction analysis

Abstract: With this  paper, we first discuss briefly about the ominous duo of Branch Prediction Analysis and Side Channel Attack as a potential tool for cracking into systems.We later talk about a concept which is very much in its developing stage called NEMATODES, an evolving breed of next generation worms of goodness and provide an implementation method. Paper : Sridhar Moorthy J, Nachiketas R & Sriram R; Presented during proceedings of several national level technical symposiums.

Automation of umpiring in sports

Abstract: Fuzzy logic has been introduced to deal with vague, imprecise and uncertain problems. Fuzzy logic can find applications in many aspects of real life, where there is lack of information, there is uncertainty. This can be used in officiating in sports. We discuss a good example of such an application in“Automation of umpiring in cricket”. Paper: Sowmya Rajagopalan & Nachiketas Ramanujam; “Automation of  Umpiring  in cricket”, 2008;  Presented during proceedings of annual convention of Computer Society of India, Student Chapter, Easwari Engineering College.